In traditional Chinese games, there is a basic element of "fight", which is similar to the competition culture in western games, but deeply influenced by traditional Chinese culture and develops to a "fight" culture with Chinese characteristics. As for the tradition Chinese games, there are different kinds of games with "fight" element, such as the game of verbal fight and martial fight, which have different emphasis and evolution process. Most of traditional Chinese games with fight element have characteristics of long history and rich cultural heritage, educational significance being more important than entertainment, and abundant seasonable games. As an important part of folklore, these games with “fight” element reflect the cultural characteristics of the Chinese nation with its unique existence, including the contradiction between the cultures of constantly fighting for self-improvement and harmony, emphasis on collectivism, emphasis on practice over theory, obvious gender distinction, obedience to the authority of rules. In this paper, the author will analyze the traditional Chinese games, especially those games with "fight" cultural elements, and explore the characteristics of such games and the cultural background and national spirit reflected, so as to provide a reference for the further development and dissemination of traditional Chinese games today.
Published in | Communication and Linguistics Studies (Volume 7, Issue 2) |
DOI | 10.11648/j.cls.20210702.13 |
Page(s) | 38-43 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2021. Published by Science Publishing Group |
“Fight" Culture, Emphasis on Harmony, Collectivism, Gender Distinction, Obedience to the Authority of Rules
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APA Style
Sun Yuechuan, Bein Kaixuan. (2021). The Research on “Fight” Culture in Chinese Traditional Games. Communication and Linguistics Studies, 7(2), 38-43. https://doi.org/10.11648/j.cls.20210702.13
ACS Style
Sun Yuechuan; Bein Kaixuan. The Research on “Fight” Culture in Chinese Traditional Games. Commun. Linguist. Stud. 2021, 7(2), 38-43. doi: 10.11648/j.cls.20210702.13
AMA Style
Sun Yuechuan, Bein Kaixuan. The Research on “Fight” Culture in Chinese Traditional Games. Commun Linguist Stud. 2021;7(2):38-43. doi: 10.11648/j.cls.20210702.13
@article{10.11648/j.cls.20210702.13, author = {Sun Yuechuan and Bein Kaixuan}, title = {The Research on “Fight” Culture in Chinese Traditional Games}, journal = {Communication and Linguistics Studies}, volume = {7}, number = {2}, pages = {38-43}, doi = {10.11648/j.cls.20210702.13}, url = {https://doi.org/10.11648/j.cls.20210702.13}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.cls.20210702.13}, abstract = {In traditional Chinese games, there is a basic element of "fight", which is similar to the competition culture in western games, but deeply influenced by traditional Chinese culture and develops to a "fight" culture with Chinese characteristics. As for the tradition Chinese games, there are different kinds of games with "fight" element, such as the game of verbal fight and martial fight, which have different emphasis and evolution process. Most of traditional Chinese games with fight element have characteristics of long history and rich cultural heritage, educational significance being more important than entertainment, and abundant seasonable games. As an important part of folklore, these games with “fight” element reflect the cultural characteristics of the Chinese nation with its unique existence, including the contradiction between the cultures of constantly fighting for self-improvement and harmony, emphasis on collectivism, emphasis on practice over theory, obvious gender distinction, obedience to the authority of rules. In this paper, the author will analyze the traditional Chinese games, especially those games with "fight" cultural elements, and explore the characteristics of such games and the cultural background and national spirit reflected, so as to provide a reference for the further development and dissemination of traditional Chinese games today.}, year = {2021} }
TY - JOUR T1 - The Research on “Fight” Culture in Chinese Traditional Games AU - Sun Yuechuan AU - Bein Kaixuan Y1 - 2021/06/30 PY - 2021 N1 - https://doi.org/10.11648/j.cls.20210702.13 DO - 10.11648/j.cls.20210702.13 T2 - Communication and Linguistics Studies JF - Communication and Linguistics Studies JO - Communication and Linguistics Studies SP - 38 EP - 43 PB - Science Publishing Group SN - 2380-2529 UR - https://doi.org/10.11648/j.cls.20210702.13 AB - In traditional Chinese games, there is a basic element of "fight", which is similar to the competition culture in western games, but deeply influenced by traditional Chinese culture and develops to a "fight" culture with Chinese characteristics. As for the tradition Chinese games, there are different kinds of games with "fight" element, such as the game of verbal fight and martial fight, which have different emphasis and evolution process. Most of traditional Chinese games with fight element have characteristics of long history and rich cultural heritage, educational significance being more important than entertainment, and abundant seasonable games. As an important part of folklore, these games with “fight” element reflect the cultural characteristics of the Chinese nation with its unique existence, including the contradiction between the cultures of constantly fighting for self-improvement and harmony, emphasis on collectivism, emphasis on practice over theory, obvious gender distinction, obedience to the authority of rules. In this paper, the author will analyze the traditional Chinese games, especially those games with "fight" cultural elements, and explore the characteristics of such games and the cultural background and national spirit reflected, so as to provide a reference for the further development and dissemination of traditional Chinese games today. VL - 7 IS - 2 ER -